
Source: http://wccftech.com/
Tales of Zestiria is the fifteen main entry of the Tales series. As a J-RPG (Japanese Role Playing Game), Tales of Zestiria takes on what RPG does best, reliable delivery of characters, combat, and unique item customization, including Bandai decision to take to bring the game towards an open world system. I must say it was a pleasant and compelling game experience.
This time, we follow the story of Sorey and his quest to become the shepherd of the people. Along the way, Sorey finds new teammate and abilities to help his quest, much like other RPG. It could be said that Tales of Zestiria captures the story of Sorey and his friends well, showing some aspect of harsh responsibilities and commitment they would need to face through. I was pretty hype before, as the game focuses on the use of these cutscenes to deliver its story. However, after many hours into the game I found myself skipping almost every possible cutscene in the game. The game puts the player in the position of a cutscene every 5 minutes which does give a sense of annoyance and idleness. That followed with a boss fight which taken me about less time to defeat, makes the story of Tales of Zestiria seems forgettable.
This, however, does not stop me from enjoying the game. The dungeons and its grinding feels amazing. Tales of Zestiria provide the usual motion based combat system with a little bit of added feature. It's combat feels immersive and the player is allowed to take full control of what each character does. The game also provides a co-op function up to 4 players which allow one player to control one character on the battlefield. The Amortized character design looks wonderfully and over-the-top, and it was amusing for me to see my enemies set ablaze with my giant sized skills all at once. Even so, the combat still feels balanced. Many time I actually find myself struggling in one or two scenarios, which gets my full attention to prepare and create a more strategical approach to the fight.
Graphics and music of the game feel wonderous and fitting. The audio of the game helps alleviate some medium to it's dungeons and it's open world map. The developer also added a delicate touch to the graphic allowing a more animated, yet immersive feeling between the game and the player.

Source: http://wccftech.com/
Overall, Tales of Zestiria do not create enough suspend compared to it's previous predecessors, but still give that compelling and linear feeling of what a J-RPG should be like. It's amazing graphics and music makes up for what it lacks in its story. All these followed with a flashy combat and you got yourself a game worth trying out.