Need for speed has been a well considerate franchise in the hearts of a gamer, I mean how can we forget the feel of Need For Speed Underground; we bust our way through the city, it's fantastic gameplay and, of course, its compelling car customization. Need For Speed has shown the possible potential of what a street race game could be. Yet eager to say, I must admit, some of Need For Speed yearly franchise has fallen. Nevertheless, I was excited when I heard of its reboot. I purchased the game on the very first day it arrive in and play it as soon as I got home and I must say it fit every criterion I'm looking for in a Need For Speed game.
One of the many features I saw as I booted up the game is its graphic. I must say it was amazing, seeing the city actually come to life through online mode was one of the best things they could achieve in the game. The car looks smooth too, there are no viewable edges around the corner or the hood of the car. Overall it looks awesome and feels awesome. Unfortunately, throughout it's compelling graphics and visuals, the feel of 30 FPS lock is subquestion. As a racing game, I would wish to see a more dynamical graphic impacting the game. I was at a technical disbelief and laughter as I saw a fixed stock image being used again and again as I crashed through the side of a road, all which looks the same. This, however, doesn't stop me from having fun, it does disturb me when I see it once in a while.
The gameplay of Need For Speed feels a bit odd as always. The game real life cutscenes is a bit cheesy. The adjustment towards changing from one motion of a cutscene towards the gameplay feels awesome, but something missing. In some cutscene, players are bounded towards a definite outcome, which means that whatever is the outcome of the race, these stereotypically marked actors would still act and react the same towards you, giving an unjust immersive feeling. The main characters of the game do fit within Need For Speed world, but the lack of speaking and player characteristics could be a bit weird.
The one feature that I praise in Need For Speed 2015 is its customization. Man, it was awesome. I spend more time fiddling with how my car looks, how it drive and how it should feel, rather than just taking a ride out and drifting around Ventura Bay. The many choices of customization gave me a tingling and girly feeling, much as how a kid sees a new toy. The range of merch that you can choose are wide and you unlock more as you level up your rep (the in-game experience). Other Need For Speed game such as Most Wanted, highly interact on how a faster and a more expensive car will provide you with an easier victory. Need For Speed 2015, however, does not. While it would be true that the better car does start initially faster, it's freedom in accessorizing allows you to catch up to that border, even when you're using the cheapest car. The game provides you with the freedom to implement your own decal and paint job, with of course some fixed image that you can choose off.
For players that seek full control of your car, then perhaps a slight consideration need to be put in place. Although the game does give you the feel and vibe of Need For Speed Underground, it missing its manual transmission and cockpit view for it to be called a real simulation racing game. The game also disallows the use steering control, which means that player is forced to use controller and controller only.
Overall, Need For Speed 2015 is a fantastic game, it could have been better, but considering the outcome of the previous franchise this is a great reboot for the series. It's looks and feel to the part and does provide you with all the requirement for it to become a great game. If you could oversee some major issue, then this is the game for you.